I probably know more about the history of Revachol than I do of my own hometown, which is probably a bit worrying. I'm not the sort of player who likes to know everything about a game's world, but the way it's presented in-game is really captivating. Revachol is described in such intimate detail and given such character that it truly feels like a real place, with real people, and real history. The real hook here is the world, the characters, and the writing, all of which are on another level to any other game I've experienced. Talking about these things too much would be diving into spoiler territory, but there's so much more going on in the world of Disco Elysium than murder mysteries, and it's something that I became very fond of after my initial playthrough. You can absolutely find little hints along the way cluing you in as to what Disco Elysium is all about, and in many ways, it feels like the game is smartly telling the player to focus on the people and world of Revachol. It's well put together, but the conclusion of the narrative feels like a purposeful thematic misdirect that makes subsequent playthroughs all the more interesting. Solving this mystery all takes place while deciding exactly what sort of police officer you want to be and interacting with the varied characters of Revachol.ĭisco Elysium is primarily presented as a murder mystery, and it works quite fittingly as one, although the murder itself is arguably not the real reason why the story works so well. From there, it's up to you to piece your identity together and solve the murder with your new partner Kim Kitsuragi. You play as a disco-suited detective waking up with the world's worst hangover, one that has literally erased his memory and left him an amnesiac mess in the middle of trying to solve a suspected murder case. The incredible word of mouth is a big reason for that, but the murder-mystery focus and player choice really caught my eye from the start, I've been incredibly excited to give it a go ever since it was announced that it would be coming to consoles. As a console player myself, I never got the chance to play Disco Elysium the first time around, but it was always the one game that nearly convinced me to give PC gaming a go. To put it simply, Disco Elysium is a masterclass in story-telling, and now that the game's initial launch bugginess has been ironed out, it's an absolute must-play.ĭisco Elysium - The Final Cut is an extended version of the original 2019 release, introducing voice-acting to every line in the game, adding some new politically charged quests, and bringing it to home consoles for the first time. Not only is Disco Elysium one of the best games I've played this year, it's also one of the best I've played full stop. It’s made me look differently at story-telling and the importance of writing, how vital gameplay is to an experience, and how indie games can stick with you just as much as the big-budget blockbusters, perhaps even more so.
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